![]() Tough climbs can eventually be bypassed with the help of a paraglider, and those zombie-filled buildings become easier to clear out with a large weapon and a bold attitude. You’ll eventually come across mechanics and abilities that begin to trivialise a lot of the tension in Dying Light 2. However, this dynamic changes in the second half of the game. This limitation gets you rolling on the game’s primary gameplay loop, which feeds you into the rest of its key mechanics – You’ll head out on a mission, find yourself with too little stamina to make a new climb, make a detour to look for more inhibitors, and then go back to it. These rewards include Inhibitors, a way to enhance your health and stamina, the latter of which is very important early on since parkour and climbing mechanics put a huge demand on stamina. While that tension may come across as overwhelming or inaccessible for some players, the rewards are worth that risk, and worth the challenge that comes with it. There are several downsides to even approaching night time activities, but the rewards they give are incredibly important and essential for progression, especially in the latter half of the game. They challenge your ability to be stealthy and manage your immunity to the zombie virus – which takes the form of a ticking timer that ends in a game over. Unfortunately, completing a good number of missions and finding beneficial upgrades for Aiden require being active at night.Įarly on, the nights in Dying Light 2 are difficult and frightening. Image: Techlandĭuring the day, you’ll find it easy to complete most missions without the fear of being overwhelmed. When night falls, you’ll see a significant shift in the world occur as the stronger, faster, and larger zombies roaming the street lead to nerve wracking chases that’ll have you jumping out of your seat trying to find safety. With a focus on parkour mechanics and a day/night cycle, you’ll find yourself running across beaten, ramshackle, zombie-filled houses, and making soaring leaps across ruined town squares as you traverse during the daytime. Playing Dying Light 2 is like an eclectic mix of Mirror’s Edge, Dishonored, and Fallout. "That's why we also always wanted to make your decisions change the world, because then when you visit your friend's world you see they are different because you've played it differently." Of course, you can uncover the various outcomes through multiple solo runs, but Smektala described co-op as "a different experience.What a time for a game like this to come out. "In co-op you always play in the host's world, so you make decisions and you change the world and you can invite other players to join you," Smektala told RealSport101. Techland designed these choices and consequences to compliment the 2-4 player co-op system. ![]() Player choice also plays a much larger role, influencing how the story unfolds and the in-game environments. This makes getting around more dangerous, but also leaves resources ripe for the taking if you reach and enter a structure. ![]() Once night falls, the infected flood into the streets. ![]() Sensitive to UV exposure, the infected huddle within buildings in large numbers while the sun is up. One of the main distinguishing factors in "Stay Human" is the greater emphasis on the day and night cycle. ![]()
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